$348

BUY

ENVIRONMENT

BLENDER FOR CONCEPT ART

BLENDER FOR CONCEPT ART

$348

BUY

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courses

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ENVIRONMENT

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BLENDER FOR CONCEPT ART

Watch trailer

What you will learn

learning objectives

Learn Blender from scratch with a concept art mindset

Build game environments using 3D as a design tool

Understand how gameplay flow shapes the spaces you create

Go from zero 3D knowledge to production-ready concept art

Texture and assemble modular kits instead of modelling every detail

Light, render and present a finished portfolio piece

Key details about this course

Level

Beginner to Intermediate

Duration

13 hours, 4 minutes

Language

English

Subtitles

English, Portuguese, French, Spanish, Hindi, Chinese (Simplified)

Software used

Photoshop, Blender

Category

Environment Art

Mentorship compatible

Yes

Last updated

Jun 2026

13 hours, 4 minutes

Duration

Free

Discord Chat

4-5 days

Assignment Delivery

MENTOR WORK

mentor portfolio

Course Overview

Blender changed how game environments get designed. This course teaches it from zero, with a concept artist's eye. You are not learning 3D for its own sake. You are learning it to design faster, iterate more, and finish images that look like production work.

Blender Basics. Short, focused videos on the parts of Blender that matter for concept art: the interface, modelling, light, materials, nodes and modifiers. The goal is the logic behind the process, so the software starts making sense instead of feeling like a wall of menus.

Modelling. You get the brief, break complex shapes apart, and recreate chunks of your references with simple modelling. You do not need to be an advanced modeller to create intricate detail. Textures carry more than you think.

Texturing and Instances. You assemble your models into modular pieces and texture them with the node system. This is where the complexity of your scene gets decided, and where you learn what needs geometry and what a texture can fake.

Building the Scene. The biggest chapter. Lighting, volumes, particles, quick rigging, cameras, compositing and rendering. Everything comes together in one final image, and this part is pure creation: you experiment, change colors and textures, and push the mood until the composition works.

Each chapter ends with an assignment, and Bart hands over his own working files so you can follow the exact process. If you are a 2D artist avoiding 3D, or a modeller who wants to design, you leave with a repeatable pipeline and a finished portfolio piece.

Environment

design

game dev

Meet your mentor

Bart Tchorzewski

Poland

From

KARAKTER STUDIOS

ONE PIXEL BRUSH

FUNCOM

+

Freelance concept designer and 3D artist based in Warsaw. Versatile across environments, characters, creatures, and hard surface work. Has contributed to titles including Conan Exiles through studios like Karakter and One Pixel Brush.

Assignments

WHAT YOU WILL BUILD DURING THIS COURSE

STUDENT SHOWCASE

See how students are interpreting the briefs and executing the pipeline. Upload your own results via our Discord channel.

Join Our discord

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Questions & Answers

Emilie offers 1-on-1 sessions focused on:

How are your Masterclasses produced?

We take a "slow-cooking" approach to education. Each Masterclass is the result of a rigorous 6 to 9-month collaboration with the artist. We believe in capturing the artist in their element, so roughly half of the course is recorded from the comfort of their own home studio—allowing them to dive deep into technical demonstrations without distraction. The other half is produced in our studio in Paris, where we work with them to structure the curriculum, film high-quality interviews, and ensure the teaching methodology is crystal clear.

Will these courses actually help me get a job?


That’s our ultimate goal, yes. Every course and mentorship is designed with industry outcomes in mind. That means we teach the skills and workflows studios are looking for, from foundational stuff like perspective, form language, and iteration, to pipeline skills like kitbashing 3D models or paint-over techniques for speed. Importantly, we focus on helping you create portfolio pieces that stand out. By the time you finish a course, you should have at least one solid project for your portfolio, and if you go through a full track of courses or a mentorship, you’ll be assembling a portfolio tailored to the role you want. We also cover professional development topics (e.g. how to present your portfolio, how to handle feedback, etc.). In our community, we regularly share job postings and even conduct portfolio reviews and mock interviews. Ultimately, your effort + our guidance = the result. We can’t guarantee a job (no school can), but we can confidently say we give you the training you need to build a job-winning portfolio.

Do I need any prior skills or software knowledge?


Not much, but you do need drive. We designed our courses so that a motivated beginner can follow along, but some basic drawing experience helps. You should be familiar with fundamental art concepts like perspective and lighting (even at a rudimentary level) and comfortable with digital art software (Adobe Photoshop is most common in our workflow). Don’t worry if you’re new to certain tools, we often include intro lessons for software, and our community will help you pick up technical skills. The key is having strong fundamentals and willingness to learn. If you’re starting from zero art knowledge, we might recommend you do a bit of basic drawing practice first, but many of our beginners have been self-taught hobbyists before they join. As for hardware/software: a drawing tablet and a computer that can run art programs are essential; specific course tool requirements (like Blender for a 3D heavy course) will be noted in the course info, but generally Photoshop or an equivalent is used for most 2D concept art courses.

What is the difference between a Masterclass and a Live Class?

A Masterclass is a pre-recorded, self-paced product. Once you buy it, you have lifetime access to watch it whenever and wherever you want. A Live Class is a time-sensitive event with a fixed schedule (usually 6-8 weeks) where you learn alongside a cohort of students and the instructor in real-time.