Good afternoon,
Blender Basics
00. Chapter 1 Intro
1:45
01. Artist Interview
5:30
02. The Interface (1)
1:14
03. The Interface (2)
1:38
05. The Interface (4)
3:49
06. The Interface (5)
3:16
07. The Interface (6)
4:02
09. Primitives
9:29
10. Editing Mesh
8:53
11. Duplicating & Instancing
5:23
12. Curves
10:13
13. Basic Light
9:23
14. HDRI & Textured Light
11:25
15. Principled BSDF
5:25
16. PBR Setup
12:43
17. Basic Nodes
22:12
18. UV & Texture Mapping
16:16
19. Displacement
3:16
20. Modifiers
23:21
21. Add-ons
8:04
22. Assignment: Learn the Basics
04. The Interface (3)
2:31
08. The Interface (7)
2:10
Modelling
Texturing & Instances
Building the Scene
What this chapter covers and why the basics matter.
Bart opens the course and walks through what chapter 1 covers: the interface, modelling, light, materials, nodes and modifiers. The goal is the logic behind the software, not memorizing menus.
What this chapter covers and why the basics matter.
Bart opens the course and walks through what chapter 1 covers: the interface, modelling, light, materials, nodes and modifiers. The goal is the logic behind the software, not memorizing menus.
15 chapters
15 chapters
4 chapters
