
Got a question?
Whether you're a future student, a studio, or just curious, we're here to talk.
Reach out to the team
We usually respond within 48 hours — often much faster.
Reach out to the team
We usually respond within 48 hours — often much faster.
Reach out to the team
We usually respond within 48 hours — often much faster.
FAQ
What is ConceptCore?
ConceptCore is a new way to learn concept art. We’re building the pillar of concept art education, bringing together the best artists in the world and the entire community. You’ll find something at every level and price point: free content, short online courses, deep-dive mentorships, and full academy programs.
Who is ConceptCore for?
ConceptCore is for ambitious concept artists at any stage from beginner to professional, as long as your goal is to work in the entertainment industry (games, VFX, film). If you’re tired of hobbyist tutorials and want training that treats you like a future pro, you’re our people. Our students typically aim to build a studio-ready portfolio and land roles in concept art, visual development, or illustration for production. Whether you’re self-taught and need structure, a student fresh out of school, or even a junior artist looking to level up, you’ll fit in as long as you’re serious about improving.
Do I need any prior skills or software knowledge?
Not much, but you do need drive. We designed our courses so that a motivated beginner can follow along, but some basic drawing experience helps. You should be familiar with fundamental art concepts like perspective and lighting (even at a rudimentary level) and comfortable with digital art software (Adobe Photoshop is most common in our workflow). Don’t worry if you’re new to certain tools, we often include intro lessons for software, and our community will help you pick up technical skills. The key is having strong fundamentals and willingness to learn. If you’re starting from zero art knowledge, we might recommend you do a bit of basic drawing practice first, but many of our beginners have been self-taught hobbyists before they join. As for hardware/software: a drawing tablet and a computer that can run art programs are essential; specific course tool requirements (like Blender for a 3D heavy course) will be noted in the course info, but generally Photoshop or an equivalent is used for most 2D concept art courses.
Will these courses actually help me get a job?
That’s our ultimate goal, yes. Every course and mentorship is designed with industry outcomes in mind. That means we teach the skills and workflows studios are looking for, from foundational stuff like perspective, form language, and iteration, to pipeline skills like kitbashing 3D models or paint-over techniques for speed. Importantly, we focus on helping you create portfolio pieces that stand out. By the time you finish a course, you should have at least one solid project for your portfolio, and if you go through a full track of courses or a mentorship, you’ll be assembling a portfolio tailored to the role you want. We also cover professional development topics (e.g. how to present your portfolio, how to handle feedback, etc.). In our community, we regularly share job postings and even conduct portfolio reviews and mock interviews. Ultimately, your effort + our guidance = the result. We can’t guarantee a job (no school can), but we can confidently say we give you the training you need to build a job-winning portfolio.
What makes ConceptCore different from other online art courses?
In one line: we teach to get you hired, not just better. A lot of platforms out there focus on making cool artwork or they cater to hobbyists, which is fine, but not our mission. We’re not trying to be the cheapest or appeal to everyone, we’re built for the serious few. Our founder, Aurélien Fournier, spent 7 years building and running the world’s top-ranked concept art school, five times awarded best in the world. He knows what it takes to teach at the highest level and has built a network of incredible artists to pass on that knowledge. Every instructor here is a battle-tested industry pro with AAA credits. No random influencers, no career academics, just senior artists who know how production really works. We focus on design thinking, process, and iteration, the things that actually make you employable, not cheap rendering tricks. In short, ConceptCore feels more like a professional workshop or studio than a classroom. We’re intimately focused on turning you into a hireable concept designer, not just giving you a certificate or a quick wow-factor painting technique.
What is ConceptCore?
ConceptCore is a new way to learn concept art. We’re building the pillar of concept art education, bringing together the best artists in the world and the entire community. You’ll find something at every level and price point: free content, short online courses, deep-dive mentorships, and full academy programs.
Who is ConceptCore for?
ConceptCore is for ambitious concept artists at any stage from beginner to professional, as long as your goal is to work in the entertainment industry (games, VFX, film). If you’re tired of hobbyist tutorials and want training that treats you like a future pro, you’re our people. Our students typically aim to build a studio-ready portfolio and land roles in concept art, visual development, or illustration for production. Whether you’re self-taught and need structure, a student fresh out of school, or even a junior artist looking to level up, you’ll fit in as long as you’re serious about improving.
Do I need any prior skills or software knowledge?
Not much, but you do need drive. We designed our courses so that a motivated beginner can follow along, but some basic drawing experience helps. You should be familiar with fundamental art concepts like perspective and lighting (even at a rudimentary level) and comfortable with digital art software (Adobe Photoshop is most common in our workflow). Don’t worry if you’re new to certain tools, we often include intro lessons for software, and our community will help you pick up technical skills. The key is having strong fundamentals and willingness to learn. If you’re starting from zero art knowledge, we might recommend you do a bit of basic drawing practice first, but many of our beginners have been self-taught hobbyists before they join. As for hardware/software: a drawing tablet and a computer that can run art programs are essential; specific course tool requirements (like Blender for a 3D heavy course) will be noted in the course info, but generally Photoshop or an equivalent is used for most 2D concept art courses.
Will these courses actually help me get a job?
That’s our ultimate goal, yes. Every course and mentorship is designed with industry outcomes in mind. That means we teach the skills and workflows studios are looking for, from foundational stuff like perspective, form language, and iteration, to pipeline skills like kitbashing 3D models or paint-over techniques for speed. Importantly, we focus on helping you create portfolio pieces that stand out. By the time you finish a course, you should have at least one solid project for your portfolio, and if you go through a full track of courses or a mentorship, you’ll be assembling a portfolio tailored to the role you want. We also cover professional development topics (e.g. how to present your portfolio, how to handle feedback, etc.). In our community, we regularly share job postings and even conduct portfolio reviews and mock interviews. Ultimately, your effort + our guidance = the result. We can’t guarantee a job (no school can), but we can confidently say we give you the training you need to build a job-winning portfolio.
What makes ConceptCore different from other online art courses?
In one line: we teach to get you hired, not just better. A lot of platforms out there focus on making cool artwork or they cater to hobbyists, which is fine, but not our mission. We’re not trying to be the cheapest or appeal to everyone, we’re built for the serious few. Our founder, Aurélien Fournier, spent 7 years building and running the world’s top-ranked concept art school, five times awarded best in the world. He knows what it takes to teach at the highest level and has built a network of incredible artists to pass on that knowledge. Every instructor here is a battle-tested industry pro with AAA credits. No random influencers, no career academics, just senior artists who know how production really works. We focus on design thinking, process, and iteration, the things that actually make you employable, not cheap rendering tricks. In short, ConceptCore feels more like a professional workshop or studio than a classroom. We’re intimately focused on turning you into a hireable concept designer, not just giving you a certificate or a quick wow-factor painting technique.
What is ConceptCore?
ConceptCore is a new way to learn concept art. We’re building the pillar of concept art education, bringing together the best artists in the world and the entire community. You’ll find something at every level and price point: free content, short online courses, deep-dive mentorships, and full academy programs.
Who is ConceptCore for?
ConceptCore is for ambitious concept artists at any stage from beginner to professional, as long as your goal is to work in the entertainment industry (games, VFX, film). If you’re tired of hobbyist tutorials and want training that treats you like a future pro, you’re our people. Our students typically aim to build a studio-ready portfolio and land roles in concept art, visual development, or illustration for production. Whether you’re self-taught and need structure, a student fresh out of school, or even a junior artist looking to level up, you’ll fit in as long as you’re serious about improving.
Do I need any prior skills or software knowledge?
Not much, but you do need drive. We designed our courses so that a motivated beginner can follow along, but some basic drawing experience helps. You should be familiar with fundamental art concepts like perspective and lighting (even at a rudimentary level) and comfortable with digital art software (Adobe Photoshop is most common in our workflow). Don’t worry if you’re new to certain tools, we often include intro lessons for software, and our community will help you pick up technical skills. The key is having strong fundamentals and willingness to learn. If you’re starting from zero art knowledge, we might recommend you do a bit of basic drawing practice first, but many of our beginners have been self-taught hobbyists before they join. As for hardware/software: a drawing tablet and a computer that can run art programs are essential; specific course tool requirements (like Blender for a 3D heavy course) will be noted in the course info, but generally Photoshop or an equivalent is used for most 2D concept art courses.
Will these courses actually help me get a job?
That’s our ultimate goal, yes. Every course and mentorship is designed with industry outcomes in mind. That means we teach the skills and workflows studios are looking for, from foundational stuff like perspective, form language, and iteration, to pipeline skills like kitbashing 3D models or paint-over techniques for speed. Importantly, we focus on helping you create portfolio pieces that stand out. By the time you finish a course, you should have at least one solid project for your portfolio, and if you go through a full track of courses or a mentorship, you’ll be assembling a portfolio tailored to the role you want. We also cover professional development topics (e.g. how to present your portfolio, how to handle feedback, etc.). In our community, we regularly share job postings and even conduct portfolio reviews and mock interviews. Ultimately, your effort + our guidance = the result. We can’t guarantee a job (no school can), but we can confidently say we give you the training you need to build a job-winning portfolio.
What makes ConceptCore different from other online art courses?
In one line: we teach to get you hired, not just better. A lot of platforms out there focus on making cool artwork or they cater to hobbyists, which is fine, but not our mission. We’re not trying to be the cheapest or appeal to everyone, we’re built for the serious few. Our founder, Aurélien Fournier, spent 7 years building and running the world’s top-ranked concept art school, five times awarded best in the world. He knows what it takes to teach at the highest level and has built a network of incredible artists to pass on that knowledge. Every instructor here is a battle-tested industry pro with AAA credits. No random influencers, no career academics, just senior artists who know how production really works. We focus on design thinking, process, and iteration, the things that actually make you employable, not cheap rendering tricks. In short, ConceptCore feels more like a professional workshop or studio than a classroom. We’re intimately focused on turning you into a hireable concept designer, not just giving you a certificate or a quick wow-factor painting technique.

THE CHEAT CODES
Get the content we don’t publish online. Monthly industry secrets, free brush sets, and a first look at upcoming ConceptCore masterclasses, delivered straight to you.

THE CHEAT CODES
Get the content we don’t publish online. Monthly industry secrets, free brush sets, and a first look at upcoming ConceptCore masterclasses, delivered straight to you.

THE CHEAT CODES
Get the content we don’t publish online. Monthly industry secrets, free brush sets, and a first look at upcoming ConceptCore masterclasses, delivered straight to you.
ConceptCore 2026
We believe in learning from the source. ConceptCore connects you directly with working professionals to learn the messy, complex, and real process of creating art. No gatekeeping, just the actual workflows used in studios today.


ConceptCore 2026
We believe in learning from the source. ConceptCore connects you directly with working professionals to learn the messy, complex, and real process of creating art. No gatekeeping, just the actual workflows used in studios today.


ConceptCore 2026
We believe in learning from the source. ConceptCore connects you directly with working professionals to learn the messy, complex, and real process of creating art. No gatekeeping, just the actual workflows used in studios today.

