$348

BUY

PROPS

CIVILIAN HELICOPTER DESIGN

CIVILIAN HELICOPTER DESIGN

$348

BUY

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courses

/

PROPS

/

CIVILIAN HELICOPTER DESIGN

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What you will learn

learning objectives

Design a complete civilian vehicle from concept to final

Develop a unique design language that stands apart

Master the technical foundations of transportation design

Create designs that feel unique, not derivative

Key details about this course

Level

Intermediate to Advanced

Duration

Language

English

Subtitles

English, Portuguese, French, Spanish, Hindi, Chinese (Simplified)

Software used

Photoshop, Blender, KeyShot

Category

Transportation Design

Mentorship compatible

Last updated

Duration

Free

Discord Chat

4-5 days

Assignment Delivery

MENTOR WORK

mentor portfolio

Course Overview



CHAPTERS

Course Structure

Meet your mentor

Alberto Petronio

Star Citizen

United Kingdom

From

Cloud Imperium Games

+

Lead Vehicle Concept Artist at Cloud Imperium Games. Bridges product and transportation design with sci-fi concept art. Designed iconic Star Citizen ships including the MISC Starlancer and RSI Lynx.

Assignments

WHAT YOU WILL BUILD DURING THIS COURSE

STUDENT SHOWCASE

See how students are interpreting the briefs and executing the pipeline. Upload your own results via our Discord channel.

Join Our discord

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    Questions & Answers

    Emilie offers 1-on-1 sessions focused on:

    How are your Masterclasses produced?

    We take a "slow-cooking" approach to education. Each Masterclass is the result of a rigorous 6 to 9-month collaboration with the artist. We believe in capturing the artist in their element, so roughly half of the course is recorded from the comfort of their own home studio—allowing them to dive deep into technical demonstrations without distraction. The other half is produced in our studio in Paris, where we work with them to structure the curriculum, film high-quality interviews, and ensure the teaching methodology is crystal clear.

    Will these courses actually help me get a job?


    That’s our ultimate goal, yes. Every course and mentorship is designed with industry outcomes in mind. That means we teach the skills and workflows studios are looking for, from foundational stuff like perspective, form language, and iteration, to pipeline skills like kitbashing 3D models or paint-over techniques for speed. Importantly, we focus on helping you create portfolio pieces that stand out. By the time you finish a course, you should have at least one solid project for your portfolio, and if you go through a full track of courses or a mentorship, you’ll be assembling a portfolio tailored to the role you want. We also cover professional development topics (e.g. how to present your portfolio, how to handle feedback, etc.). In our community, we regularly share job postings and even conduct portfolio reviews and mock interviews. Ultimately, your effort + our guidance = the result. We can’t guarantee a job (no school can), but we can confidently say we give you the training you need to build a job-winning portfolio.

    Do I need any prior skills or software knowledge?


    Not much, but you do need drive. We designed our courses so that a motivated beginner can follow along, but some basic drawing experience helps. You should be familiar with fundamental art concepts like perspective and lighting (even at a rudimentary level) and comfortable with digital art software (Adobe Photoshop is most common in our workflow). Don’t worry if you’re new to certain tools, we often include intro lessons for software, and our community will help you pick up technical skills. The key is having strong fundamentals and willingness to learn. If you’re starting from zero art knowledge, we might recommend you do a bit of basic drawing practice first, but many of our beginners have been self-taught hobbyists before they join. As for hardware/software: a drawing tablet and a computer that can run art programs are essential; specific course tool requirements (like Blender for a 3D heavy course) will be noted in the course info, but generally Photoshop or an equivalent is used for most 2D concept art courses.

    What is the difference between a Masterclass and a Live Class?

    A Masterclass is a pre-recorded, self-paced product. Once you buy it, you have lifetime access to watch it whenever and wherever you want. A Live Class is a time-sensitive event with a fixed schedule (usually 6-8 weeks) where you learn alongside a cohort of students and the instructor in real-time.