Good morning,
Blender Basics
00. Chapter 1 Intro
1:45
01. Artist Interview
5:30
02. The Interface (1)
1:14
03. The Interface (2)
1:38
05. The Interface (4)
3:49
06. The Interface (5)
3:16
07. The Interface (6)
4:02
09. Primitives
9:29
10. Editing Mesh
8:53
11. Duplicating & Instancing
5:23
12. Curves
10:13
13. Basic Light
9:23
14. HDRI & Textured Light
11:25
15. Principled BSDF
5:25
16. PBR Setup
12:43
17. Basic Nodes
22:12
18. UV & Texture Mapping
16:16
19. Displacement
3:16
20. Modifiers
23:21
21. Add-ons
8:04
22. Assignment: Learn the Basics
04. The Interface (3)
2:31
08. The Interface (7)
2:10
Modelling
Texturing & Instances
Building the Scene
UV unwrapping and texture mapping without the pain.
How textures land on geometry: UV unwrapping, projection tricks, and the level of UV quality that is actually enough for concept work.
UV unwrapping and texture mapping without the pain.
How textures land on geometry: UV unwrapping, projection tricks, and the level of UV quality that is actually enough for concept work.
15 chapters
15 chapters
4 chapters
