$348

BUY

ENVIRONMENT

EMOTION THROUGH ENVIRONMENT

EMOTION THROUGH ENVIRONMENT

$348

BUY

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courses

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ENVIRONMENT

/

EMOTION THROUGH ENVIRONMENT

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What you will learn

learning objectives

Create environments that carry emotion and narrative

Build cinematic keyframes with characters in environment

Use light, composition, and mood to tell stories

Turn a space into a living, breathing moment

Key details about this course

Level

Beginner to Intermediate

Duration

Language

English

Subtitles

English, Portuguese, French, Spanish, Hindi, Chinese (Simplified)

Software used

Photoshop

Category

Environment Art

Mentorship compatible

Last updated

Duration

Free

Discord Chat

4-5 days

Assignment Delivery

MENTOR WORK

mentor portfolio

Course Overview



CHAPTERS

Course Structure

Meet your mentor

Edouard Caplain

Life is Strange, Jusant, Alien: Isolation

France

From

DON'T NOD

+

Art Director at DON'T NOD Entertainment. His painterly concept art style directly inspired the visual identity of Life is Strange. Specializes in atmospheric environment design with emotional depth and narrative weight.

Assignments

WHAT YOU WILL BUILD DURING THIS COURSE

STUDENT SHOWCASE

See how students are interpreting the briefs and executing the pipeline. Upload your own results via our Discord channel.

Join Our discord

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    Questions & Answers

    Emilie offers 1-on-1 sessions focused on:

    How are your Masterclasses produced?

    We take a "slow-cooking" approach to education. Each Masterclass is the result of a rigorous 6 to 9-month collaboration with the artist. We believe in capturing the artist in their element, so roughly half of the course is recorded from the comfort of their own home studio—allowing them to dive deep into technical demonstrations without distraction. The other half is produced in our studio in Paris, where we work with them to structure the curriculum, film high-quality interviews, and ensure the teaching methodology is crystal clear.

    Will these courses actually help me get a job?


    That’s our ultimate goal, yes. Every course and mentorship is designed with industry outcomes in mind. That means we teach the skills and workflows studios are looking for, from foundational stuff like perspective, form language, and iteration, to pipeline skills like kitbashing 3D models or paint-over techniques for speed. Importantly, we focus on helping you create portfolio pieces that stand out. By the time you finish a course, you should have at least one solid project for your portfolio, and if you go through a full track of courses or a mentorship, you’ll be assembling a portfolio tailored to the role you want. We also cover professional development topics (e.g. how to present your portfolio, how to handle feedback, etc.). In our community, we regularly share job postings and even conduct portfolio reviews and mock interviews. Ultimately, your effort + our guidance = the result. We can’t guarantee a job (no school can), but we can confidently say we give you the training you need to build a job-winning portfolio.

    Do I need any prior skills or software knowledge?


    Not much, but you do need drive. We designed our courses so that a motivated beginner can follow along, but some basic drawing experience helps. You should be familiar with fundamental art concepts like perspective and lighting (even at a rudimentary level) and comfortable with digital art software (Adobe Photoshop is most common in our workflow). Don’t worry if you’re new to certain tools, we often include intro lessons for software, and our community will help you pick up technical skills. The key is having strong fundamentals and willingness to learn. If you’re starting from zero art knowledge, we might recommend you do a bit of basic drawing practice first, but many of our beginners have been self-taught hobbyists before they join. As for hardware/software: a drawing tablet and a computer that can run art programs are essential; specific course tool requirements (like Blender for a 3D heavy course) will be noted in the course info, but generally Photoshop or an equivalent is used for most 2D concept art courses.

    What is the difference between a Masterclass and a Live Class?

    A Masterclass is a pre-recorded, self-paced product. Once you buy it, you have lifetime access to watch it whenever and wherever you want. A Live Class is a time-sensitive event with a fixed schedule (usually 6-8 weeks) where you learn alongside a cohort of students and the instructor in real-time.