CHARACTER

The Full Process of Character Design

The Full Process of Character Design

The Full Process of Character Design

$313

$232

PRE-SALE

PRE-SALE

PRE-SALE

Pre-sale ends in 04d : 23h : 57m : 55s

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CHARACTER

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The Full Process of Character Design

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Early Bird Offer: Lock in the lowest price today. The course content unlocks automatically on February 1st.

What you will learn

learning objectives

Briefs & gathering references

Thumbnails & silhouettes

Creating 3D blockouts

Paintover technique

Detailing and Hierarchy

Portfolio presentation strategies

Key details about this course

Level

Intermediate to Advanced

Duration

11 hours, 13 minutes

Language

English

Subtitles

English, Portuguese, French, Spanish, Hindi, Chinese (Simplified)

Software used

Photoshop, Blender, PureRef, Daz3D

Category

Character Design

Mentorship compatible

Yes

Last updated

Jan 2026

11 hours, 13 minutes

Duration

Free

Discord Chat

4-5 days

Assignment Delivery

MENTOR WORK

mentor portfolio

Course Overview

Artists get stuck polishing details before they’ve solved the design. In this course, we flip that process. Ricardo teaches you the power of Simplicity and Intent, focusing on the core identity of the character before worrying about the rendering.

This is a complete breakdown of the modern hybrid workflow. You will learn to think like a concept artist, using 3D blockouts to solve complex lighting and perspective problems instantly, so you can focus on what matters: the storytelling.

This course is built on actionable steps. You won't just watch, you will build. You’ll start by analyzing briefings and gathering references, move into "MVP sketches" to find the character's soul, and then use Blender to construct a physical, lit environment for your final paint-over.

Key Takeaways:

  • Design with Intent: Learn to control where the viewer looks using contrast and value logic.

  • 3D as a Sketch Tool: How to set up lighting, materials, and VFX in Blender to create a solid base for your final image.

  • Client-Ready Process: From handling the initial brief to delivering a final, portfolio-ready render.

hero

design

character

CHAPTERS

Course Structure

CHAPTER 0: Artist Introduction

0 lectures

0h28

CHAPTER 0: Artist Introduction

0 lectures

0h28

CHAPTER 0: Artist Introduction

0 lectures

0h28

CHAPTER 2: Design Intent

0 lectures

1h43

CHAPTER 2: Design Intent

0 lectures

1h43

CHAPTER 2: Design Intent

0 lectures

1h43

CHAPTER 3: Briefs and Refs

0 lectures

0h18

CHAPTER 3: Briefs and Refs

0 lectures

0h18

CHAPTER 3: Briefs and Refs

0 lectures

0h18

CHAPTER 4: Building The Blueprint

0 lectures

3h20

CHAPTER 4: Building The Blueprint

0 lectures

3h20

CHAPTER 4: Building The Blueprint

0 lectures

3h20

CHAPTER 5: 3D Bockout

0 lectures

2h10

CHAPTER 5: 3D Bockout

0 lectures

2h10

CHAPTER 5: 3D Bockout

0 lectures

2h10

CHAPTER 6: Refined 3D

0 lectures

3h24

CHAPTER 6: Refined 3D

0 lectures

3h24

CHAPTER 6: Refined 3D

0 lectures

3h24

CHAPTER 7: Back to 2D

0 lectures

3h28

CHAPTER 7: Back to 2D

0 lectures

3h28

CHAPTER 7: Back to 2D

0 lectures

3h28

Meet your mentor

Ricardo Padierne

Degenesis, Titankill, Falcon

Spain

From

SIXMOREVODKA

NETEASE

+8

I am a principal character designer for narrative games, specializing in grounded figures that bridge storytelling and production. Collaborating with studios like Sixmorevodka, I focus on clarity and silhouette to turn loose ideas into functional designs.

$313

$232

PRE-SALE

PRE-SALE

PRE-SALE

Assignments

WHAT YOU WILL BUILD DURING THIS COURSE

STUDENT SHOWCASE

See how students are interpreting the briefs and executing the pipeline. Upload your own results via our Discord channel.

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// COURSES

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Explore additional masterclasses related to this topic.
Whether you're refining your skills or expanding your style, these courses are perfect next steps in your learning journey.

Explore additional masterclasses related to this topic. Whether you're refining your skills or expanding your style, these courses are perfect next steps in your learning journey.

Questions & Answers

Emilie offers 1-on-1 sessions focused on:

How are your Masterclasses produced?

We take a "slow-cooking" approach to education. Each Masterclass is the result of a rigorous 6 to 9-month collaboration with the artist. We believe in capturing the artist in their element, so roughly half of the course is recorded from the comfort of their own home studio—allowing them to dive deep into technical demonstrations without distraction. The other half is produced in our studio in Paris, where we work with them to structure the curriculum, film high-quality interviews, and ensure the teaching methodology is crystal clear.

Will these courses actually help me get a job?


That’s our ultimate goal, yes. Every course and mentorship is designed with industry outcomes in mind. That means we teach the skills and workflows studios are looking for, from foundational stuff like perspective, form language, and iteration, to pipeline skills like kitbashing 3D models or paint-over techniques for speed. Importantly, we focus on helping you create portfolio pieces that stand out. By the time you finish a course, you should have at least one solid project for your portfolio, and if you go through a full track of courses or a mentorship, you’ll be assembling a portfolio tailored to the role you want. We also cover professional development topics (e.g. how to present your portfolio, how to handle feedback, etc.). In our community, we regularly share job postings and even conduct portfolio reviews and mock interviews. Ultimately, your effort + our guidance = the result. We can’t guarantee a job (no school can), but we can confidently say we give you the training you need to build a job-winning portfolio.

How are your Masterclasses produced?

We take a "slow-cooking" approach to education. Each Masterclass is the result of a rigorous 6 to 9-month collaboration with the artist. We believe in capturing the artist in their element, so roughly half of the course is recorded from the comfort of their own home studio—allowing them to dive deep into technical demonstrations without distraction. The other half is produced in our studio in Paris, where we work with them to structure the curriculum, film high-quality interviews, and ensure the teaching methodology is crystal clear.

Will these courses actually help me get a job?


That’s our ultimate goal, yes. Every course and mentorship is designed with industry outcomes in mind. That means we teach the skills and workflows studios are looking for, from foundational stuff like perspective, form language, and iteration, to pipeline skills like kitbashing 3D models or paint-over techniques for speed. Importantly, we focus on helping you create portfolio pieces that stand out. By the time you finish a course, you should have at least one solid project for your portfolio, and if you go through a full track of courses or a mentorship, you’ll be assembling a portfolio tailored to the role you want. We also cover professional development topics (e.g. how to present your portfolio, how to handle feedback, etc.). In our community, we regularly share job postings and even conduct portfolio reviews and mock interviews. Ultimately, your effort + our guidance = the result. We can’t guarantee a job (no school can), but we can confidently say we give you the training you need to build a job-winning portfolio.

How are your Masterclasses produced?

We take a "slow-cooking" approach to education. Each Masterclass is the result of a rigorous 6 to 9-month collaboration with the artist. We believe in capturing the artist in their element, so roughly half of the course is recorded from the comfort of their own home studio—allowing them to dive deep into technical demonstrations without distraction. The other half is produced in our studio in Paris, where we work with them to structure the curriculum, film high-quality interviews, and ensure the teaching methodology is crystal clear.

Will these courses actually help me get a job?


That’s our ultimate goal, yes. Every course and mentorship is designed with industry outcomes in mind. That means we teach the skills and workflows studios are looking for, from foundational stuff like perspective, form language, and iteration, to pipeline skills like kitbashing 3D models or paint-over techniques for speed. Importantly, we focus on helping you create portfolio pieces that stand out. By the time you finish a course, you should have at least one solid project for your portfolio, and if you go through a full track of courses or a mentorship, you’ll be assembling a portfolio tailored to the role you want. We also cover professional development topics (e.g. how to present your portfolio, how to handle feedback, etc.). In our community, we regularly share job postings and even conduct portfolio reviews and mock interviews. Ultimately, your effort + our guidance = the result. We can’t guarantee a job (no school can), but we can confidently say we give you the training you need to build a job-winning portfolio.

Do I need any prior skills or software knowledge?


Not much, but you do need drive. We designed our courses so that a motivated beginner can follow along, but some basic drawing experience helps. You should be familiar with fundamental art concepts like perspective and lighting (even at a rudimentary level) and comfortable with digital art software (Adobe Photoshop is most common in our workflow). Don’t worry if you’re new to certain tools, we often include intro lessons for software, and our community will help you pick up technical skills. The key is having strong fundamentals and willingness to learn. If you’re starting from zero art knowledge, we might recommend you do a bit of basic drawing practice first, but many of our beginners have been self-taught hobbyists before they join. As for hardware/software: a drawing tablet and a computer that can run art programs are essential; specific course tool requirements (like Blender for a 3D heavy course) will be noted in the course info, but generally Photoshop or an equivalent is used for most 2D concept art courses.

What is the difference between a Masterclass and a Live Class?

A Masterclass is a pre-recorded, self-paced product. Once you buy it, you have lifetime access to watch it whenever and wherever you want. A Live Class is a time-sensitive event with a fixed schedule (usually 6-8 weeks) where you learn alongside a cohort of students and the instructor in real-time.

Do I need any prior skills or software knowledge?


Not much, but you do need drive. We designed our courses so that a motivated beginner can follow along, but some basic drawing experience helps. You should be familiar with fundamental art concepts like perspective and lighting (even at a rudimentary level) and comfortable with digital art software (Adobe Photoshop is most common in our workflow). Don’t worry if you’re new to certain tools, we often include intro lessons for software, and our community will help you pick up technical skills. The key is having strong fundamentals and willingness to learn. If you’re starting from zero art knowledge, we might recommend you do a bit of basic drawing practice first, but many of our beginners have been self-taught hobbyists before they join. As for hardware/software: a drawing tablet and a computer that can run art programs are essential; specific course tool requirements (like Blender for a 3D heavy course) will be noted in the course info, but generally Photoshop or an equivalent is used for most 2D concept art courses.

What is the difference between a Masterclass and a Live Class?

A Masterclass is a pre-recorded, self-paced product. Once you buy it, you have lifetime access to watch it whenever and wherever you want. A Live Class is a time-sensitive event with a fixed schedule (usually 6-8 weeks) where you learn alongside a cohort of students and the instructor in real-time.

Do I need any prior skills or software knowledge?


Not much, but you do need drive. We designed our courses so that a motivated beginner can follow along, but some basic drawing experience helps. You should be familiar with fundamental art concepts like perspective and lighting (even at a rudimentary level) and comfortable with digital art software (Adobe Photoshop is most common in our workflow). Don’t worry if you’re new to certain tools, we often include intro lessons for software, and our community will help you pick up technical skills. The key is having strong fundamentals and willingness to learn. If you’re starting from zero art knowledge, we might recommend you do a bit of basic drawing practice first, but many of our beginners have been self-taught hobbyists before they join. As for hardware/software: a drawing tablet and a computer that can run art programs are essential; specific course tool requirements (like Blender for a 3D heavy course) will be noted in the course info, but generally Photoshop or an equivalent is used for most 2D concept art courses.

What is the difference between a Masterclass and a Live Class?

A Masterclass is a pre-recorded, self-paced product. Once you buy it, you have lifetime access to watch it whenever and wherever you want. A Live Class is a time-sensitive event with a fixed schedule (usually 6-8 weeks) where you learn alongside a cohort of students and the instructor in real-time.

ConceptCore 2026

We believe in learning from the source. ConceptCore connects you directly with working professionals to learn the messy, complex, and real process of creating art. No gatekeeping, just the actual workflows used in studios today.

Contact us

info@conceptcore.co

FOLLOW US

© 2026 Conceptcore - All rights reserved

made with love by

ConceptCore 2026

We believe in learning from the source. ConceptCore connects you directly with working professionals to learn the messy, complex, and real process of creating art. No gatekeeping, just the actual workflows used in studios today.

Contact us

info@conceptcore.co

FOLLOW US

© 2026 Conceptcore - All rights reserved

made with love by

ConceptCore 2026

We believe in learning from the source. ConceptCore connects you directly with working professionals to learn the messy, complex, and real process of creating art. No gatekeeping, just the actual workflows used in studios today.

Contact us

info@conceptcore.co

FOLLOW US

© 2026 Conceptcore - All rights reserved

made with love by