CHARACTER
The Full Process of Character Design
The Full Process of Character Design
The Full Process of Character Design
$313
$232
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PRE-SALE
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CHARACTER
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The Full Process of Character Design
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Early Bird Offer: Lock in the lowest price today. The course content unlocks automatically on February 1st.
What you will learn
learning objectives
Briefs & gathering references
Thumbnails & silhouettes
Creating 3D blockouts
Paintover technique
Detailing and Hierarchy
Portfolio presentation strategies
Key details about this course
Level
Intermediate to Advanced
Duration
11 hours, 13 minutes
Language
English
Subtitles
English, Portuguese, French, Spanish, Hindi, Chinese (Simplified)
Software used
Photoshop, Blender, PureRef, Daz3D
Category
Character Design
Mentorship compatible
Yes
Last updated
Jan 2026
11 hours, 13 minutes
Duration
Free
Discord Chat
4-5 days
Assignment Delivery
MENTOR WORK
mentor portfolio
Course Overview
Artists get stuck polishing details before they’ve solved the design. In this course, we flip that process. Ricardo teaches you the power of Simplicity and Intent, focusing on the core identity of the character before worrying about the rendering.
This is a complete breakdown of the modern hybrid workflow. You will learn to think like a concept artist, using 3D blockouts to solve complex lighting and perspective problems instantly, so you can focus on what matters: the storytelling.
This course is built on actionable steps. You won't just watch, you will build. You’ll start by analyzing briefings and gathering references, move into "MVP sketches" to find the character's soul, and then use Blender to construct a physical, lit environment for your final paint-over.
Key Takeaways:
Design with Intent: Learn to control where the viewer looks using contrast and value logic.
3D as a Sketch Tool: How to set up lighting, materials, and VFX in Blender to create a solid base for your final image.
Client-Ready Process: From handling the initial brief to delivering a final, portfolio-ready render.
hero
design
character
CHAPTERS
Course Structure
CHAPTER 0: Artist Introduction
0 lectures
0h28
CHAPTER 0: Artist Introduction
0 lectures
0h28
CHAPTER 0: Artist Introduction
0 lectures
0h28
CHAPTER 1: Course Introduction
0 lectures
0h16
CHAPTER 1: Course Introduction
0 lectures
0h16
CHAPTER 1: Course Introduction
0 lectures
0h16
CHAPTER 2: Design Intent
0 lectures
1h43
CHAPTER 2: Design Intent
0 lectures
1h43
CHAPTER 2: Design Intent
0 lectures
1h43
CHAPTER 3: Briefs and Refs
0 lectures
0h18
CHAPTER 3: Briefs and Refs
0 lectures
0h18
CHAPTER 3: Briefs and Refs
0 lectures
0h18
CHAPTER 4: Building The Blueprint
0 lectures
3h20
CHAPTER 4: Building The Blueprint
0 lectures
3h20
CHAPTER 4: Building The Blueprint
0 lectures
3h20
CHAPTER 5: 3D Bockout
0 lectures
2h10
CHAPTER 5: 3D Bockout
0 lectures
2h10
CHAPTER 5: 3D Bockout
0 lectures
2h10
CHAPTER 6: Refined 3D
0 lectures
3h24
CHAPTER 6: Refined 3D
0 lectures
3h24
CHAPTER 6: Refined 3D
0 lectures
3h24
CHAPTER 7: Back to 2D
0 lectures
3h28
CHAPTER 7: Back to 2D
0 lectures
3h28
CHAPTER 7: Back to 2D
0 lectures
3h28
Meet your mentor






Ricardo Padierne
Degenesis, Titankill, Falcon
Spain
From
SIXMOREVODKA
NETEASE
+8
I am a principal character designer for narrative games, specializing in grounded figures that bridge storytelling and production. Collaborating with studios like Sixmorevodka, I focus on clarity and silhouette to turn loose ideas into functional designs.
$313
$232
PRE-SALE
PRE-SALE
PRE-SALE
Assignments
WHAT YOU WILL BUILD DURING THIS COURSE

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!

Assignment 1 Description
You will create a character concept rooted in a strong written briefing and key visual points. In the demo, I have explored an 'Ice Berserk' archetype, but feel free to adapt this workflow to a genre or character class that inspires you. The most important aspect is that your concept begins with words before images; allow your references to 'bleed' naturally from your chosen visual keywords. When gathering your mass of references, it is essential to build a 'cast' of faces and poses—remember that in character design, acting is king. Once you have your library, organize it into three distinct reference boards, with one board dedicated to each potential sketch. Take time at each step, whether it is refining your keywords or curating your acting references. There is no rush. The techniques used here are meant to structure your chaos and help you explore different iterations. Try to personify your design and put some of yourself and your interests into the character to bring the most out of it!
STUDENT SHOWCASE
See how students are interpreting the briefs and executing the pipeline. Upload your own results via our Discord channel.
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Whether you're refining your skills or expanding your style, these courses are perfect next steps in your learning journey.
Explore additional masterclasses related to this topic. Whether you're refining your skills or expanding your style, these courses are perfect next steps in your learning journey.
Questions & Answers
Emilie offers 1-on-1 sessions focused on:
How are your Masterclasses produced?
We take a "slow-cooking" approach to education. Each Masterclass is the result of a rigorous 6 to 9-month collaboration with the artist. We believe in capturing the artist in their element, so roughly half of the course is recorded from the comfort of their own home studio—allowing them to dive deep into technical demonstrations without distraction. The other half is produced in our studio in Paris, where we work with them to structure the curriculum, film high-quality interviews, and ensure the teaching methodology is crystal clear.
Will these courses actually help me get a job?
That’s our ultimate goal, yes. Every course and mentorship is designed with industry outcomes in mind. That means we teach the skills and workflows studios are looking for, from foundational stuff like perspective, form language, and iteration, to pipeline skills like kitbashing 3D models or paint-over techniques for speed. Importantly, we focus on helping you create portfolio pieces that stand out. By the time you finish a course, you should have at least one solid project for your portfolio, and if you go through a full track of courses or a mentorship, you’ll be assembling a portfolio tailored to the role you want. We also cover professional development topics (e.g. how to present your portfolio, how to handle feedback, etc.). In our community, we regularly share job postings and even conduct portfolio reviews and mock interviews. Ultimately, your effort + our guidance = the result. We can’t guarantee a job (no school can), but we can confidently say we give you the training you need to build a job-winning portfolio.
How are your Masterclasses produced?
We take a "slow-cooking" approach to education. Each Masterclass is the result of a rigorous 6 to 9-month collaboration with the artist. We believe in capturing the artist in their element, so roughly half of the course is recorded from the comfort of their own home studio—allowing them to dive deep into technical demonstrations without distraction. The other half is produced in our studio in Paris, where we work with them to structure the curriculum, film high-quality interviews, and ensure the teaching methodology is crystal clear.
Will these courses actually help me get a job?
That’s our ultimate goal, yes. Every course and mentorship is designed with industry outcomes in mind. That means we teach the skills and workflows studios are looking for, from foundational stuff like perspective, form language, and iteration, to pipeline skills like kitbashing 3D models or paint-over techniques for speed. Importantly, we focus on helping you create portfolio pieces that stand out. By the time you finish a course, you should have at least one solid project for your portfolio, and if you go through a full track of courses or a mentorship, you’ll be assembling a portfolio tailored to the role you want. We also cover professional development topics (e.g. how to present your portfolio, how to handle feedback, etc.). In our community, we regularly share job postings and even conduct portfolio reviews and mock interviews. Ultimately, your effort + our guidance = the result. We can’t guarantee a job (no school can), but we can confidently say we give you the training you need to build a job-winning portfolio.
How are your Masterclasses produced?
We take a "slow-cooking" approach to education. Each Masterclass is the result of a rigorous 6 to 9-month collaboration with the artist. We believe in capturing the artist in their element, so roughly half of the course is recorded from the comfort of their own home studio—allowing them to dive deep into technical demonstrations without distraction. The other half is produced in our studio in Paris, where we work with them to structure the curriculum, film high-quality interviews, and ensure the teaching methodology is crystal clear.
Will these courses actually help me get a job?
That’s our ultimate goal, yes. Every course and mentorship is designed with industry outcomes in mind. That means we teach the skills and workflows studios are looking for, from foundational stuff like perspective, form language, and iteration, to pipeline skills like kitbashing 3D models or paint-over techniques for speed. Importantly, we focus on helping you create portfolio pieces that stand out. By the time you finish a course, you should have at least one solid project for your portfolio, and if you go through a full track of courses or a mentorship, you’ll be assembling a portfolio tailored to the role you want. We also cover professional development topics (e.g. how to present your portfolio, how to handle feedback, etc.). In our community, we regularly share job postings and even conduct portfolio reviews and mock interviews. Ultimately, your effort + our guidance = the result. We can’t guarantee a job (no school can), but we can confidently say we give you the training you need to build a job-winning portfolio.
Do I need any prior skills or software knowledge?
Not much, but you do need drive. We designed our courses so that a motivated beginner can follow along, but some basic drawing experience helps. You should be familiar with fundamental art concepts like perspective and lighting (even at a rudimentary level) and comfortable with digital art software (Adobe Photoshop is most common in our workflow). Don’t worry if you’re new to certain tools, we often include intro lessons for software, and our community will help you pick up technical skills. The key is having strong fundamentals and willingness to learn. If you’re starting from zero art knowledge, we might recommend you do a bit of basic drawing practice first, but many of our beginners have been self-taught hobbyists before they join. As for hardware/software: a drawing tablet and a computer that can run art programs are essential; specific course tool requirements (like Blender for a 3D heavy course) will be noted in the course info, but generally Photoshop or an equivalent is used for most 2D concept art courses.
What is the difference between a Masterclass and a Live Class?
A Masterclass is a pre-recorded, self-paced product. Once you buy it, you have lifetime access to watch it whenever and wherever you want. A Live Class is a time-sensitive event with a fixed schedule (usually 6-8 weeks) where you learn alongside a cohort of students and the instructor in real-time.
Do I need any prior skills or software knowledge?
Not much, but you do need drive. We designed our courses so that a motivated beginner can follow along, but some basic drawing experience helps. You should be familiar with fundamental art concepts like perspective and lighting (even at a rudimentary level) and comfortable with digital art software (Adobe Photoshop is most common in our workflow). Don’t worry if you’re new to certain tools, we often include intro lessons for software, and our community will help you pick up technical skills. The key is having strong fundamentals and willingness to learn. If you’re starting from zero art knowledge, we might recommend you do a bit of basic drawing practice first, but many of our beginners have been self-taught hobbyists before they join. As for hardware/software: a drawing tablet and a computer that can run art programs are essential; specific course tool requirements (like Blender for a 3D heavy course) will be noted in the course info, but generally Photoshop or an equivalent is used for most 2D concept art courses.
What is the difference between a Masterclass and a Live Class?
A Masterclass is a pre-recorded, self-paced product. Once you buy it, you have lifetime access to watch it whenever and wherever you want. A Live Class is a time-sensitive event with a fixed schedule (usually 6-8 weeks) where you learn alongside a cohort of students and the instructor in real-time.
Do I need any prior skills or software knowledge?
Not much, but you do need drive. We designed our courses so that a motivated beginner can follow along, but some basic drawing experience helps. You should be familiar with fundamental art concepts like perspective and lighting (even at a rudimentary level) and comfortable with digital art software (Adobe Photoshop is most common in our workflow). Don’t worry if you’re new to certain tools, we often include intro lessons for software, and our community will help you pick up technical skills. The key is having strong fundamentals and willingness to learn. If you’re starting from zero art knowledge, we might recommend you do a bit of basic drawing practice first, but many of our beginners have been self-taught hobbyists before they join. As for hardware/software: a drawing tablet and a computer that can run art programs are essential; specific course tool requirements (like Blender for a 3D heavy course) will be noted in the course info, but generally Photoshop or an equivalent is used for most 2D concept art courses.
What is the difference between a Masterclass and a Live Class?
A Masterclass is a pre-recorded, self-paced product. Once you buy it, you have lifetime access to watch it whenever and wherever you want. A Live Class is a time-sensitive event with a fixed schedule (usually 6-8 weeks) where you learn alongside a cohort of students and the instructor in real-time.
ConceptCore 2026
We believe in learning from the source. ConceptCore connects you directly with working professionals to learn the messy, complex, and real process of creating art. No gatekeeping, just the actual workflows used in studios today.


ConceptCore 2026
We believe in learning from the source. ConceptCore connects you directly with working professionals to learn the messy, complex, and real process of creating art. No gatekeeping, just the actual workflows used in studios today.


ConceptCore 2026
We believe in learning from the source. ConceptCore connects you directly with working professionals to learn the messy, complex, and real process of creating art. No gatekeeping, just the actual workflows used in studios today.














