
Book Your 1-on-1 Session
Your Art. Your Schedule. Your Agenda. Connect with industry leaders for a dedicated 1-on-1 session. You select the mentor and the time, and you decide exactly what to discuss. From technical help to industry portfolio strategy, this is your time to learn exactly what you need, when you need it.
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Style
Pricing
Expertise
Language

Valentin Perouelle
Valorant, BrawlStars, World of Warcraft, Fortnite, Wayfinder
France
From
WEST STUDIOS
MOONCOLONY
MIGHTY CANVAS
+
meet me now
STYLIZED
ENVIRONMENT
EN
EN
$120.00


Valentin Perouelle
Valorant, BrawlStars, World of Warcraft, Fortnite, Wayfinder
France
From
WEST STUDIOS
MOONCOLONY
MIGHTY CANVAS
+
meet me now
STYLIZED
ENVIRONMENT
EN
EN
$120.00


Valentin Perouelle
Valorant, BrawlStars, World of Warcraft, Fortnite, Wayfinder
France
From
WEST STUDIOS
MOONCOLONY
MIGHTY CANVAS
+
meet me now
STYLIZED
ENVIRONMENT
EN
EN
$120.00


Valentin Perouelle
Valorant, BrawlStars, World of Warcraft, Fortnite, Wayfinder
France
From
WEST STUDIOS
MOONCOLONY
MIGHTY CANVAS
+
meet me now
STYLIZED
ENVIRONMENT
EN
EN
$120.00


Simon Tosovsky
TotalWar:Warhammer, Marathon, Fortnite, Raid Shadow Legends
Czech
From
ENVAR
BUNGIE
CREATIVE ASSEMBLY
+
meet me now
STYLIZED
CHARACTER
EN
CZ
$140.00


Simon Tosovsky
TotalWar:Warhammer, Marathon, Fortnite, Raid Shadow Legends
Czech
From
ENVAR
BUNGIE
CREATIVE ASSEMBLY
+
meet me now
STYLIZED
CHARACTER
EN
CZ
$140.00


Simon Tosovsky
TotalWar:Warhammer, Marathon, Fortnite, Raid Shadow Legends
Czech
From
ENVAR
BUNGIE
CREATIVE ASSEMBLY
+
meet me now
STYLIZED
CHARACTER
EN
CZ
$140.00


Simon Tosovsky
TotalWar:Warhammer, Marathon, Fortnite, Raid Shadow Legends
Czech
From
ENVAR
BUNGIE
CREATIVE ASSEMBLY
+
meet me now
STYLIZED
CHARACTER
EN
CZ
$140.00


Bart Tchorzewski
Senior Concept Artist Karakter
Poland
From
KARAKTER STUDIOS
FUNCOM
ONE PIXEL BRUSH
+
meet me now
REALISTIC
ENVIRONMENT
EN
EN
$150.00


Bart Tchorzewski
Senior Concept Artist Karakter
Poland
From
KARAKTER STUDIOS
FUNCOM
ONE PIXEL BRUSH
+
meet me now
REALISTIC
ENVIRONMENT
EN
EN
$150.00


Bart Tchorzewski
Senior Concept Artist Karakter
Poland
From
KARAKTER STUDIOS
FUNCOM
ONE PIXEL BRUSH
+
meet me now
REALISTIC
ENVIRONMENT
EN
EN
$150.00


Bart Tchorzewski
Senior Concept Artist Karakter
Poland
From
KARAKTER STUDIOS
FUNCOM
ONE PIXEL BRUSH
+
meet me now
REALISTIC
ENVIRONMENT
EN
EN
$150.00


Ricardo Padierne Silvera
Degenesis, Titankill, Falcon
Cuban
From
SIXMOREVODKA
NETEASE
+2
meet me now
REALISTIC
CHARACTER
EN
ES
$150.00


Ricardo Padierne Silvera
Degenesis, Titankill, Falcon
Cuban
From
SIXMOREVODKA
NETEASE
+2
meet me now
REALISTIC
CHARACTER
EN
ES
$150.00


Ricardo Padierne Silvera
Degenesis, Titankill, Falcon
Cuban
From
SIXMOREVODKA
NETEASE
+2
meet me now
REALISTIC
CHARACTER
EN
ES
$150.00


Ricardo Padierne Silvera
Degenesis, Titankill, Falcon
Cuban
From
SIXMOREVODKA
NETEASE
+2
meet me now
REALISTIC
CHARACTER
EN
ES
$150.00


Ihor Pasternak
Borderlands 4, League of Legends, Valorant, Ruined King
Ukraine
From
Riot
+
meet me now
STYLIZED
ENVIRONMENT
EN
EN
$120.00


Ihor Pasternak
Borderlands 4, League of Legends, Valorant, Ruined King
Ukraine
From
Riot
+
meet me now
STYLIZED
ENVIRONMENT
EN
EN
$120.00


Ihor Pasternak
Borderlands 4, League of Legends, Valorant, Ruined King
Ukraine
From
Riot
+
meet me now
STYLIZED
ENVIRONMENT
EN
EN
$120.00


Ihor Pasternak
Borderlands 4, League of Legends, Valorant, Ruined King
Ukraine
From
Riot
+
meet me now
STYLIZED
ENVIRONMENT
EN
EN
$120.00


Samuel Amar
Fellowship, Never Alone 2, WildHeart
France
From
+
meet me now
STYLIZED
CHARACTER
EN
FR
$120.00


Samuel Amar
Fellowship, Never Alone 2, WildHeart
France
From
+
meet me now
STYLIZED
CHARACTER
EN
FR
$120.00


Samuel Amar
Fellowship, Never Alone 2, WildHeart
France
From
+
meet me now
STYLIZED
CHARACTER
EN
FR
$120.00


Samuel Amar
Fellowship, Never Alone 2, WildHeart
France
From
+
meet me now
STYLIZED
CHARACTER
EN
FR
$120.00


Alberto Petronio
Star Citizen, X4 Foundation
England
From
Cloud Imperium Games
+
meet me now
REALISTIC
PROPS
EN
IT
$130.00


Alberto Petronio
Star Citizen, X4 Foundation
England
From
Cloud Imperium Games
+
meet me now
REALISTIC
PROPS
EN
IT
$130.00


Alberto Petronio
Star Citizen, X4 Foundation
England
From
Cloud Imperium Games
+
meet me now
REALISTIC
PROPS
EN
IT
$130.00


Alberto Petronio
Star Citizen, X4 Foundation
England
From
Cloud Imperium Games
+
meet me now
REALISTIC
PROPS
EN
IT
$130.00


Jonathan Bertaud
Dune prophecy, Intergalactic, The Last of US (tv show), Hunt: Showdown
France
From
Chromatic Studios
++4
meet me now
REALISTIC
ENVIRONMENT
EN
FR
$120.00


Jonathan Bertaud
Dune prophecy, Intergalactic, The Last of US (tv show), Hunt: Showdown
France
From
Chromatic Studios
++4
meet me now
REALISTIC
ENVIRONMENT
EN
FR
$120.00


Jonathan Bertaud
Dune prophecy, Intergalactic, The Last of US (tv show), Hunt: Showdown
France
From
Chromatic Studios
++4
meet me now
REALISTIC
ENVIRONMENT
EN
FR
$120.00


Jonathan Bertaud
Dune prophecy, Intergalactic, The Last of US (tv show), Hunt: Showdown
France
From
Chromatic Studios
++4
meet me now
REALISTIC
ENVIRONMENT
EN
FR
$120.00


Ulysse Verhasselt
Valorant, Fortnite, Ember
Finnish
From
Netflix
Riot
Amazon
+
meet me now
STYLIZED
ENVIRONMENT
FR
EN
$120.00


Ulysse Verhasselt
Valorant, Fortnite, Ember
Finnish
From
Netflix
Riot
Amazon
+
meet me now
STYLIZED
ENVIRONMENT
FR
EN
$120.00


Ulysse Verhasselt
Valorant, Fortnite, Ember
Finnish
From
Netflix
Riot
Amazon
+
meet me now
STYLIZED
ENVIRONMENT
FR
EN
$120.00


Ulysse Verhasselt
Valorant, Fortnite, Ember
Finnish
From
Netflix
Riot
Amazon
+
meet me now
STYLIZED
ENVIRONMENT
FR
EN
$120.00

Discover MASTERCLASS
Discover MASTERCLASS
Discover MASTERCLASS


Ricardo Padierne
SIXMOREVODKA, NETEASE
11 hours, 13 minutes
Course Duration
The Full Process of Character Design
Experience a new standard of video-on-demand learning. We select top artists and completely retro-engineer their art to reveal exactly how they work. Born from months of dedicated preparation and filmed in our Parisian studios, every Masterclass is crafted to be the most entertaining and practical resource for your artistic growth.
REALISTIC
text
CHARACTER
text
text
FANTASY
text
text
$199.00


Ricardo Padierne
SIXMOREVODKA, NETEASE
11 hours, 13 minutes
Course Duration
The Full Process of Character Design
Experience a new standard of video-on-demand learning. We select top artists and completely retro-engineer their art to reveal exactly how they work. Born from months of dedicated preparation and filmed in our Parisian studios, every Masterclass is crafted to be the most entertaining and practical resource for your artistic growth.
REALISTIC
text
CHARACTER
text
text
FANTASY
text
text
$199.00


Ricardo Padierne
SIXMOREVODKA, NETEASE
11 hours, 13 minutes
Course Duration
The Full Process of Character Design
Experience a new standard of video-on-demand learning. We select top artists and completely retro-engineer their art to reveal exactly how they work. Born from months of dedicated preparation and filmed in our Parisian studios, every Masterclass is crafted to be the most entertaining and practical resource for your artistic growth.
REALISTIC
text
CHARACTER
text
text
FANTASY
text
text
$199.00


Ricardo Padierne
SIXMOREVODKA, NETEASE
11 hours, 13 minutes
Course Duration
The Full Process of Character Design
Experience a new standard of video-on-demand learning. We select top artists and completely retro-engineer their art to reveal exactly how they work. Born from months of dedicated preparation and filmed in our Parisian studios, every Masterclass is crafted to be the most entertaining and practical resource for your artistic growth.
REALISTIC
text
CHARACTER
text
text
FANTASY
text
text
$199.00


Ulysse Verhasselt
Riot, WestStudio, Amazon
8 hours, 41 minutes
Course Duration
Stylized Architecture
Good architecture isn't just about cool shapes, it's about understanding how a building actually functions. We'll show you how to take a rough idea, block it out in 3D, and paint over it to make it look hand-crafted and authentic.
STYLIZED
text
ENVIRONMENT
text
text
FANTASY
text
text
$199.00


Ulysse Verhasselt
Riot, WestStudio, Amazon
8 hours, 41 minutes
Course Duration
Stylized Architecture
Good architecture isn't just about cool shapes, it's about understanding how a building actually functions. We'll show you how to take a rough idea, block it out in 3D, and paint over it to make it look hand-crafted and authentic.
STYLIZED
text
ENVIRONMENT
text
text
FANTASY
text
text
$199.00


Ulysse Verhasselt
Riot, WestStudio, Amazon
8 hours, 41 minutes
Course Duration
Stylized Architecture
Good architecture isn't just about cool shapes, it's about understanding how a building actually functions. We'll show you how to take a rough idea, block it out in 3D, and paint over it to make it look hand-crafted and authentic.
STYLIZED
text
ENVIRONMENT
text
text
FANTASY
text
text
$199.00


Ulysse Verhasselt
Riot, WestStudio, Amazon
8 hours, 41 minutes
Course Duration
Stylized Architecture
Good architecture isn't just about cool shapes, it's about understanding how a building actually functions. We'll show you how to take a rough idea, block it out in 3D, and paint over it to make it look hand-crafted and authentic.
STYLIZED
text
ENVIRONMENT
text
text
FANTASY
text
text
$199.00

THE CHEAT CODES
Get the content we don’t publish online. Monthly industry secrets, free brush sets, and a first look at upcoming ConceptCore masterclasses, delivered straight to you.

THE CHEAT CODES
Get the content we don’t publish online. Monthly industry secrets, free brush sets, and a first look at upcoming ConceptCore masterclasses, delivered straight to you.

THE CHEAT CODES
Get the content we don’t publish online. Monthly industry secrets, free brush sets, and a first look at upcoming ConceptCore masterclasses, delivered straight to you.

THE CHEAT CODES
Get the content we don’t publish online. Monthly industry secrets, free brush sets, and a first look at upcoming ConceptCore masterclasses, delivered straight to you.
Questions & Answers
Emilie offers 1-on-1 sessions focused on:
What is ConceptCore?
ConceptCore is a new way to learn concept art. We’re building the pillar of concept art education, bringing together the best artists in the world and the entire community. You’ll find something at every level and price point: free content, short online courses, deep-dive mentorships, and full academy programs.
Who is ConceptCore for?
ConceptCore is for ambitious concept artists at any stage from beginner to professional, as long as your goal is to work in the entertainment industry (games, VFX, film). If you’re tired of hobbyist tutorials and want training that treats you like a future pro, you’re our people. Our students typically aim to build a studio-ready portfolio and land roles in concept art, visual development, or illustration for production. Whether you’re self-taught and need structure, a student fresh out of school, or even a junior artist looking to level up, you’ll fit in as long as you’re serious about improving.
Do I need any prior skills or software knowledge?
Not much, but you do need drive. We designed our courses so that a motivated beginner can follow along, but some basic drawing experience helps. You should be familiar with fundamental art concepts like perspective and lighting (even at a rudimentary level) and comfortable with digital art software (Adobe Photoshop is most common in our workflow). Don’t worry if you’re new to certain tools, we often include intro lessons for software, and our community will help you pick up technical skills. The key is having strong fundamentals and willingness to learn. If you’re starting from zero art knowledge, we might recommend you do a bit of basic drawing practice first, but many of our beginners have been self-taught hobbyists before they join. As for hardware/software: a drawing tablet and a computer that can run art programs are essential; specific course tool requirements (like Blender for a 3D heavy course) will be noted in the course info, but generally Photoshop or an equivalent is used for most 2D concept art courses.
Will these courses actually help me get a job?
That’s our ultimate goal, yes. Every course and mentorship is designed with industry outcomes in mind. That means we teach the skills and workflows studios are looking for, from foundational stuff like perspective, form language, and iteration, to pipeline skills like kitbashing 3D models or paint-over techniques for speed. Importantly, we focus on helping you create portfolio pieces that stand out. By the time you finish a course, you should have at least one solid project for your portfolio, and if you go through a full track of courses or a mentorship, you’ll be assembling a portfolio tailored to the role you want. We also cover professional development topics (e.g. how to present your portfolio, how to handle feedback, etc.). In our community, we regularly share job postings and even conduct portfolio reviews and mock interviews. Ultimately, your effort + our guidance = the result. We can’t guarantee a job (no school can), but we can confidently say we give you the training you need to build a job-winning portfolio.
What makes ConceptCore different from other online art courses?
In one line: we teach to get you hired, not just better. A lot of platforms out there focus on making cool artwork or they cater to hobbyists, which is fine, but not our mission. We’re not trying to be the cheapest or appeal to everyone, we’re built for the serious few. Our founder, Aurélien Fournier, spent 7 years building and running the world’s top-ranked concept art school, five times awarded best in the world. He knows what it takes to teach at the highest level and has built a network of incredible artists to pass on that knowledge. Every instructor here is a battle-tested industry pro with AAA credits. No random influencers, no career academics, just senior artists who know how production really works. We focus on design thinking, process, and iteration, the things that actually make you employable, not cheap rendering tricks. In short, ConceptCore feels more like a professional workshop or studio than a classroom. We’re intimately focused on turning you into a hireable concept designer, not just giving you a certificate or a quick wow-factor painting technique.
What is ConceptCore?
ConceptCore is a new way to learn concept art. We’re building the pillar of concept art education, bringing together the best artists in the world and the entire community. You’ll find something at every level and price point: free content, short online courses, deep-dive mentorships, and full academy programs.
Who is ConceptCore for?
ConceptCore is for ambitious concept artists at any stage from beginner to professional, as long as your goal is to work in the entertainment industry (games, VFX, film). If you’re tired of hobbyist tutorials and want training that treats you like a future pro, you’re our people. Our students typically aim to build a studio-ready portfolio and land roles in concept art, visual development, or illustration for production. Whether you’re self-taught and need structure, a student fresh out of school, or even a junior artist looking to level up, you’ll fit in as long as you’re serious about improving.
Do I need any prior skills or software knowledge?
Not much, but you do need drive. We designed our courses so that a motivated beginner can follow along, but some basic drawing experience helps. You should be familiar with fundamental art concepts like perspective and lighting (even at a rudimentary level) and comfortable with digital art software (Adobe Photoshop is most common in our workflow). Don’t worry if you’re new to certain tools, we often include intro lessons for software, and our community will help you pick up technical skills. The key is having strong fundamentals and willingness to learn. If you’re starting from zero art knowledge, we might recommend you do a bit of basic drawing practice first, but many of our beginners have been self-taught hobbyists before they join. As for hardware/software: a drawing tablet and a computer that can run art programs are essential; specific course tool requirements (like Blender for a 3D heavy course) will be noted in the course info, but generally Photoshop or an equivalent is used for most 2D concept art courses.
Will these courses actually help me get a job?
That’s our ultimate goal, yes. Every course and mentorship is designed with industry outcomes in mind. That means we teach the skills and workflows studios are looking for, from foundational stuff like perspective, form language, and iteration, to pipeline skills like kitbashing 3D models or paint-over techniques for speed. Importantly, we focus on helping you create portfolio pieces that stand out. By the time you finish a course, you should have at least one solid project for your portfolio, and if you go through a full track of courses or a mentorship, you’ll be assembling a portfolio tailored to the role you want. We also cover professional development topics (e.g. how to present your portfolio, how to handle feedback, etc.). In our community, we regularly share job postings and even conduct portfolio reviews and mock interviews. Ultimately, your effort + our guidance = the result. We can’t guarantee a job (no school can), but we can confidently say we give you the training you need to build a job-winning portfolio.
What makes ConceptCore different from other online art courses?
In one line: we teach to get you hired, not just better. A lot of platforms out there focus on making cool artwork or they cater to hobbyists, which is fine, but not our mission. We’re not trying to be the cheapest or appeal to everyone, we’re built for the serious few. Our founder, Aurélien Fournier, spent 7 years building and running the world’s top-ranked concept art school, five times awarded best in the world. He knows what it takes to teach at the highest level and has built a network of incredible artists to pass on that knowledge. Every instructor here is a battle-tested industry pro with AAA credits. No random influencers, no career academics, just senior artists who know how production really works. We focus on design thinking, process, and iteration, the things that actually make you employable, not cheap rendering tricks. In short, ConceptCore feels more like a professional workshop or studio than a classroom. We’re intimately focused on turning you into a hireable concept designer, not just giving you a certificate or a quick wow-factor painting technique.
What is ConceptCore?
ConceptCore is a new way to learn concept art. We’re building the pillar of concept art education, bringing together the best artists in the world and the entire community. You’ll find something at every level and price point: free content, short online courses, deep-dive mentorships, and full academy programs.
Who is ConceptCore for?
ConceptCore is for ambitious concept artists at any stage from beginner to professional, as long as your goal is to work in the entertainment industry (games, VFX, film). If you’re tired of hobbyist tutorials and want training that treats you like a future pro, you’re our people. Our students typically aim to build a studio-ready portfolio and land roles in concept art, visual development, or illustration for production. Whether you’re self-taught and need structure, a student fresh out of school, or even a junior artist looking to level up, you’ll fit in as long as you’re serious about improving.
Do I need any prior skills or software knowledge?
Not much, but you do need drive. We designed our courses so that a motivated beginner can follow along, but some basic drawing experience helps. You should be familiar with fundamental art concepts like perspective and lighting (even at a rudimentary level) and comfortable with digital art software (Adobe Photoshop is most common in our workflow). Don’t worry if you’re new to certain tools, we often include intro lessons for software, and our community will help you pick up technical skills. The key is having strong fundamentals and willingness to learn. If you’re starting from zero art knowledge, we might recommend you do a bit of basic drawing practice first, but many of our beginners have been self-taught hobbyists before they join. As for hardware/software: a drawing tablet and a computer that can run art programs are essential; specific course tool requirements (like Blender for a 3D heavy course) will be noted in the course info, but generally Photoshop or an equivalent is used for most 2D concept art courses.
Will these courses actually help me get a job?
That’s our ultimate goal, yes. Every course and mentorship is designed with industry outcomes in mind. That means we teach the skills and workflows studios are looking for, from foundational stuff like perspective, form language, and iteration, to pipeline skills like kitbashing 3D models or paint-over techniques for speed. Importantly, we focus on helping you create portfolio pieces that stand out. By the time you finish a course, you should have at least one solid project for your portfolio, and if you go through a full track of courses or a mentorship, you’ll be assembling a portfolio tailored to the role you want. We also cover professional development topics (e.g. how to present your portfolio, how to handle feedback, etc.). In our community, we regularly share job postings and even conduct portfolio reviews and mock interviews. Ultimately, your effort + our guidance = the result. We can’t guarantee a job (no school can), but we can confidently say we give you the training you need to build a job-winning portfolio.
What makes ConceptCore different from other online art courses?
In one line: we teach to get you hired, not just better. A lot of platforms out there focus on making cool artwork or they cater to hobbyists, which is fine, but not our mission. We’re not trying to be the cheapest or appeal to everyone, we’re built for the serious few. Our founder, Aurélien Fournier, spent 7 years building and running the world’s top-ranked concept art school, five times awarded best in the world. He knows what it takes to teach at the highest level and has built a network of incredible artists to pass on that knowledge. Every instructor here is a battle-tested industry pro with AAA credits. No random influencers, no career academics, just senior artists who know how production really works. We focus on design thinking, process, and iteration, the things that actually make you employable, not cheap rendering tricks. In short, ConceptCore feels more like a professional workshop or studio than a classroom. We’re intimately focused on turning you into a hireable concept designer, not just giving you a certificate or a quick wow-factor painting technique.
What is ConceptCore?
ConceptCore is a new way to learn concept art. We’re building the pillar of concept art education, bringing together the best artists in the world and the entire community. You’ll find something at every level and price point: free content, short online courses, deep-dive mentorships, and full academy programs.
Who is ConceptCore for?
ConceptCore is for ambitious concept artists at any stage from beginner to professional, as long as your goal is to work in the entertainment industry (games, VFX, film). If you’re tired of hobbyist tutorials and want training that treats you like a future pro, you’re our people. Our students typically aim to build a studio-ready portfolio and land roles in concept art, visual development, or illustration for production. Whether you’re self-taught and need structure, a student fresh out of school, or even a junior artist looking to level up, you’ll fit in as long as you’re serious about improving.
Do I need any prior skills or software knowledge?
Not much, but you do need drive. We designed our courses so that a motivated beginner can follow along, but some basic drawing experience helps. You should be familiar with fundamental art concepts like perspective and lighting (even at a rudimentary level) and comfortable with digital art software (Adobe Photoshop is most common in our workflow). Don’t worry if you’re new to certain tools, we often include intro lessons for software, and our community will help you pick up technical skills. The key is having strong fundamentals and willingness to learn. If you’re starting from zero art knowledge, we might recommend you do a bit of basic drawing practice first, but many of our beginners have been self-taught hobbyists before they join. As for hardware/software: a drawing tablet and a computer that can run art programs are essential; specific course tool requirements (like Blender for a 3D heavy course) will be noted in the course info, but generally Photoshop or an equivalent is used for most 2D concept art courses.
Will these courses actually help me get a job?
That’s our ultimate goal, yes. Every course and mentorship is designed with industry outcomes in mind. That means we teach the skills and workflows studios are looking for, from foundational stuff like perspective, form language, and iteration, to pipeline skills like kitbashing 3D models or paint-over techniques for speed. Importantly, we focus on helping you create portfolio pieces that stand out. By the time you finish a course, you should have at least one solid project for your portfolio, and if you go through a full track of courses or a mentorship, you’ll be assembling a portfolio tailored to the role you want. We also cover professional development topics (e.g. how to present your portfolio, how to handle feedback, etc.). In our community, we regularly share job postings and even conduct portfolio reviews and mock interviews. Ultimately, your effort + our guidance = the result. We can’t guarantee a job (no school can), but we can confidently say we give you the training you need to build a job-winning portfolio.
What makes ConceptCore different from other online art courses?
In one line: we teach to get you hired, not just better. A lot of platforms out there focus on making cool artwork or they cater to hobbyists, which is fine, but not our mission. We’re not trying to be the cheapest or appeal to everyone, we’re built for the serious few. Our founder, Aurélien Fournier, spent 7 years building and running the world’s top-ranked concept art school, five times awarded best in the world. He knows what it takes to teach at the highest level and has built a network of incredible artists to pass on that knowledge. Every instructor here is a battle-tested industry pro with AAA credits. No random influencers, no career academics, just senior artists who know how production really works. We focus on design thinking, process, and iteration, the things that actually make you employable, not cheap rendering tricks. In short, ConceptCore feels more like a professional workshop or studio than a classroom. We’re intimately focused on turning you into a hireable concept designer, not just giving you a certificate or a quick wow-factor painting technique.
ConceptCore 2026
We believe in learning from the source. ConceptCore connects you directly with working professionals to learn the messy, complex, and real process of creating art. No gatekeeping, just the actual workflows used in studios today.


ConceptCore 2026
We believe in learning from the source. ConceptCore connects you directly with working professionals to learn the messy, complex, and real process of creating art. No gatekeeping, just the actual workflows used in studios today.


ConceptCore 2026
We believe in learning from the source. ConceptCore connects you directly with working professionals to learn the messy, complex, and real process of creating art. No gatekeeping, just the actual workflows used in studios today.

