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CHAPTER 0: Artist Introduction
CHAPTER 1: Course Introduction
CHAPTER 2: Design Intent
CHAPTER 3: Briefs and Refs
CHAPTER 4: Building The Blueprint
CHAPTER 5: 3D Bockout
Intro Chapter 5
2:21
01. We Build
2:42
02. My Blender Workspace
25:30
03. Setting Up the Blueprint
9:38
04. DAZ 3D Real Time
22:30
05. Import from DAZ 3D
11:10
06. Blender Modeling
25:50
07. Define Basic Texture
6:00
08. Minimalist Shader Sketch
8:41
09. Blocking Out the Design
1:14:50
10. Value Range
6:24
11. Lighting Scenarios That Work
8:31
12. Base Blockout Cheatsheet
3:59
Third Assignment by Ricardo Padierne
1:21
CHAPTER 6: Refined 3D
CHAPTER 7: Back to 2D
15 chapters
15 chapters
9 chapters