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CHAPTER 0: Artist Introduction
CHAPTER 1: Course Introduction
CHAPTER 2: Design Intent
CHAPTER 3: Briefs and Refs
CHAPTER 4: Building The Blueprint
CHAPTER 5: 3D Bockout
INTRO CHAPTER 5
2:21
01 WE BUILD
2:42
02 MY BLENDER WORKSPACE
25:30
03 SETTING UP THE BLUEPRINT
9:38
04 DAZ 3D REAL TIME
22:30
05 IMPORT FROM DAZ 3D
11:10
06 BLENDER MODELING
25:50
07 DEFINE BASIC TEXTURE
6:00
08 MINIMALIST SHADER SKETCH
8:41
09 BLOCKING OUT THE DESIGN
1:14:50
10 VALUE RANGE
6:24
11 LIGHTING SCENARIOS THAT WORK
8:31
12 BASE BLOCKOUT CHEATSHEET
3:59
THIRD ASSIGNMENT
1:21
CHAPTER 6: Refined 3D
CHAPTER 7: Back to 2D
The Full Process of Character Design
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