CHAPTER 0: Artist Intro

CHAPTER 1: Art and Design theory

CHAPTER 2: Architecture Styles

CHAPTER 3: Styles in Painting

CHAPTER 4: References

CHAPTER 5: Sketching for 2D

CHAPTER 6: Colors and volumes

CHAPTER 7: Details

CHAPTER 8: Sketching for 3D

CHAPTER 9: 3D modeling

THIRD ASSIGNMENT

AUTO-NEXT

Valorant, Fortnite, Ember

Assignment 3: 3D environment illustration

For this assignment you will create an environment illustration combining a 2D and 3D workflow. Gather your references of a building and architectural elements you want to centre your image on. I would advise to use your own references if possible for maximum authenticity and ability to take photos of many angles, that will help for the 3D. Even if you have no previous 3D experience you should be able to get a base that will help create your image. So do not be scared to dip into it, I try my best to explain all my workflow in detail. Keep it simple, we will only use 3D as a base for perspective, colours and light direction, most of the work will then be done with the paint over. The simpler the 3D, the easiest it will be to paint over it. Once the 3D is done, remember to paint over everything with a first layer of painting that will drive the direction of your stylisation. While overpainting, look out for flat surfaces that are too uniform and edges that are too sharp. Those tend to look very 3D and you need to break them with the paint over to cut the stiffness of the 3D. Create an environment you are passioned about, plan well your composition and focal points, don't forget to add some wear and tear for anthenticity and you'll end up with an image you are proud of!

THIRD ASSIGNMENT

AUTO-NEXT

Valorant, Fortnite, Ember

Assignment 3: 3D environment illustration

For this assignment you will create an environment illustration combining a 2D and 3D workflow. Gather your references of a building and architectural elements you want to centre your image on. I would advise to use your own references if possible for maximum authenticity and ability to take photos of many angles, that will help for the 3D. Even if you have no previous 3D experience you should be able to get a base that will help create your image. So do not be scared to dip into it, I try my best to explain all my workflow in detail. Keep it simple, we will only use 3D as a base for perspective, colours and light direction, most of the work will then be done with the paint over. The simpler the 3D, the easiest it will be to paint over it. Once the 3D is done, remember to paint over everything with a first layer of painting that will drive the direction of your stylisation. While overpainting, look out for flat surfaces that are too uniform and edges that are too sharp. Those tend to look very 3D and you need to break them with the paint over to cut the stiffness of the 3D. Create an environment you are passioned about, plan well your composition and focal points, don't forget to add some wear and tear for anthenticity and you'll end up with an image you are proud of!

15 chapters

15 chapters

11 chapters