CHAPTER 0: Artist Intro
CHAPTER 1: Art and Design theory
CHAPTER 2: Architecture Styles
CHAPTER 3: Styles in Painting
CHAPTER 4: References
CHAPTER 5: Sketching for 2D
CHAPTER 6: Colors and volumes
CHAPTER 8: Sketching for 3D
CHAPTER 9: 3D modeling
CHAPTER 10: 3D Paintover
Assignment 2: 2D environment concept
You will create a 2D environment based on a real life location, in my demo I have created a facade design line-up, but feel free to re-use this technique for your own goals. The most important is that the concept you create is based on a real location, in order to really dig as much information as possible from the references. Make sure to pick a subject that really means something to you. Take time at each steps whether it is to gather reference or doing your sketch. There is no rush. The technique seen in the course are made to be flexible and help you as you go through your steps to create the best outcome possible. Rendering can be long, but is worth the time invested. Try to personify your design and put some of yourself and your interest in it to bring the most out of it!

Assignment 2: 2D environment concept
You will create a 2D environment based on a real life location, in my demo I have created a facade design line-up, but feel free to re-use this technique for your own goals. The most important is that the concept you create is based on a real location, in order to really dig as much information as possible from the references. Make sure to pick a subject that really means something to you. Take time at each steps whether it is to gather reference or doing your sketch. There is no rush. The technique seen in the course are made to be flexible and help you as you go through your steps to create the best outcome possible. Rendering can be long, but is worth the time invested. Try to personify your design and put some of yourself and your interest in it to bring the most out of it!

15 chapters
15 chapters
11 chapters
