What you will learn
learning objectives
Deconstructing complex briefs and gathering meaningful references.
Creating strong silhouettes and thumbnails that sell the idea.
Efficient 3D Blockout techniques in Blender for perfect perspective.
The "Paintover" phase: Bridging the gap between 3D renders and hand-painted art.
Managing hierarchy, detailing, and knowing when a piece is "done."
Professional presentation and portfolio strategies for the industry.
Key details about this course
Level
Intermediate to Advanced
Duration
8h 50m
Language
English
Rating
5.0
Software used
Photoshop, Blender, PureRef, Daz3D
Category
Character Design
Mentorship compatible
Yes
Last updated
November 2025
Already purchased 457 times
8h50 h
Duration
8h50 h
Files included
Free
Discord chat
4-5 days
Assignement delivery
MENTOR WORK
mentor portfolio
Course Overview
Unlock the secrets of AAA Character Design.
In this comprehensive masterclass, Ricardo breaks down the exact workflow he uses for top-tier studios like Sixmorevodka and NetEase. This is not just a painting tutorial; it is a deep dive into the mindset of a professional concept artist.
You will learn how to stop guessing and start designing with intent. Ricardo moves beyond basic techniques to show you how to solve problems visually, use 3D tools to speed up your workflow without losing your artistic "hand," and overcome the common pitfalls of perfectionism and burnout.
What you will master:
The Hybrid Workflow: Learn why 3D is a tool for speed, not a crutch, and how to seamlessly blend it with 2D painting.
The "Core" Philosophy: How to prioritize big shapes and ideas over tiny details that no one sees.
Industry Reality: Real talk on handling clients, managing deadlines, and building a sustainable career.
By the end of this course, you will have a portfolio-ready character and a repeatable process you can apply to any brief.
silhouettes
body shape
hero
Meet your mentor
From
Riot
Disney
Netflix
+8
“Hi, I’m Emily — lead character artist at Naughty Dog — and in this course, I’m sharing my complete process for designing hero characters for AAA video games.
CHAPTERS
Course Structure
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