CHARACTER

Architecture Design for Games

At the end of this course, you'll know how to build a character like a professional

260$

500

$

courses

/

CHARACTER

/

Architecture Design for Games

CHARACTER

Architecture Design for Games

At the end of this course, you'll know how to build a character like a professional

260$

500

$

courses

/

CHARACTER

/

Architecture Design for Games

CHARACTER

Architecture Design for Games

At the end of this course, you'll know how to build a character like a professional

260$

500

$

courses

/

CHARACTER

/

Architecture Design for Games

What you will learn

learning objectives

Pose a character from scratch

Light a character

Blender sculpting like a pro

Complete workflow of a character

Sculpt like a pro

Paintover with 3D

Key details about this course

Level

Advanced

Duration

5h40

Language

English

Rating

4.9/5

Software used

Photoshop

Category

Character Design / Stylization

Mentorship compatible

Yes

Last updated

July 2025

Already purchased 457 times

4 h

Duration

2 h

Files included

Free

Discord chat

4-5 days

Assignement delivery

MENTOR WORK

mentor portfolio

Course Overview

Over the last ten years, I’ve worked on some of the most ambitious titles in the industry. And if there’s one thing I’ve learned, it’s that good character design isn’t just about aesthetics — it’s about clarity, functionality, storytelling, and adaptability to production constraints.


This course is built to help you internalize those principles. Whether you’re aiming to work in games, animation, or film, I want you to leave with a method you can trust — not just a style, but a structure.


I’ll walk you through the exact process I use in studio: from breaking down a narrative brief, building shape language, pushing silhouettes, working anatomy into design choices, and developing gear and costuming that feels both unique and believable.


You’ll also see how I manage feedback, organize my layers, prep handoff sheets, and handle last-minute changes — the real stuff no one talks about.


By the end of this course, you’ll have all the tools to create a professional-level character concept, and more importantly, a thought process you can apply to any brief.”*

Character

hero

body shape

silhouettes

anatomy

concept

Meet your mentor

Ulysse Verhasselt

Concept artist/ Illustrator

Finnish

8 courses

Ulysse Verhasselt

Concept artist/ Illustrator

Finnish

8 courses

From

Disney

Riot

Netflix

+8

“Hi, I’m Emily — lead character artist at Naughty Dog — and in this course, I’m sharing my complete process for designing hero characters for AAA video games.

exercices

01

Rendu graphique

02

Nom de l’exo

03

Nom de l’exo

04

Nom de l’exo

exercices

01

Rendu graphique

02

Nom de l’exo

03

Nom de l’exo

04

Nom de l’exo

exercices

01

Rendu graphique

02

Nom de l’exo

03

Nom de l’exo

04

Nom de l’exo

CHAPTERS

Course Structure

CHAPTER 1

Art and Design theory

CHAPTER 1

Art and Design theory

CHAPTER 1

Art and Design theory

CHAPTER 2

Architecture Styles

CHAPTER 2

Architecture Styles

CHAPTER 2

Architecture Styles

CHAPTER 3

Architecture Studies

CHAPTER 3

Architecture Studies

CHAPTER 3

Architecture Studies

CHAPTER 4

Reference and planning

CHAPTER 4

Reference and planning

CHAPTER 4

Reference and planning

CHAPTER 5

Sketching for 2D

CHAPTER 5

Sketching for 2D

CHAPTER 5

Sketching for 2D

CHAPTER 6

Colors and volumes

CHAPTER 6

Colors and volumes

CHAPTER 6

Colors and volumes

CHAPTER 7

Details

CHAPTER 7

Details

CHAPTER 7

Details

CHAPTER 8

Sketching for 3D

CHAPTER 8

Sketching for 3D

CHAPTER 8

Sketching for 3D

CHAPTER 9

3D modeling

CHAPTER 9

3D modeling

CHAPTER 9

3D modeling

CHAPTER 10

3D Paintover

CHAPTER 10

3D Paintover

CHAPTER 10

3D Paintover

CHAPTER 11

Final

CHAPTER 11

Final

CHAPTER 11

Final

Powered by Concept Core

Concept Core is a platform dedicated to training the next generation of high-level concept artists.

We offer courses and mentorships taught by professionals working in AAA studios and the film industry.

Every course is designed for real-world production, with structured lessons, concrete exercises, and a community of passionate artists.
Whether you're aiming for games, animation, or cinematic art, we help you learn what truly matters.

2025 Fall registration open ! Make sure to Sign up now

Courses

Menthorships

Profile analysis

More

Sign up

ConceptCore 2025

Every course at Conceptcore is created and taught by top-tier concept artists from AAA games and film studios.

Train with the people shaping the industry, and get career-ready.

Contact us

info@conceptcore.co

FOLLOW US

© 2025 Conceptcore - All rights reserved

made with love by

ConceptCore 2025

Every course at Conceptcore is created and taught by top-tier concept artists from AAA games and film studios.

Train with the people shaping the industry, and get career-ready.

Contact us

info@conceptcore.co

FOLLOW US

© 2025 Conceptcore - All rights reserved

made with love by

ConceptCore 2025

Every course at Conceptcore is created and taught by top-tier concept artists from AAA games and film studios.

Train with the people shaping the industry, and get career-ready.

Contact us

info@conceptcore.co

FOLLOW US

© 2025 Conceptcore - All rights reserved

made with love by